How to Stay Safe on your Travels

The most important things that all travellers must consider are the natural risks that come with visiting each world. Destiny-Alduran is a multiversal cluster comprised of thousands of known universes and an ever-increasing number of man-made subworlds—even worlds with the same types of magic have them at different levels in their environments, sometimes dramatically so. In the most severe cases, magical imbalance can cause physical harm onto newcomers, and thus, such universes are banned from exploration by those outside the Interdimensional Research and Exploration Division (IRED). The World IDs and the reasons for the banning of travel are listed below:

World ID Colloquial Name Rationale
DX-X All deadworlds Instability; entrance limited only to IRED members
S1-D Subworld 1 Used as a magical testing ground; entrance
limited only to IRED members
S7-D Subworld 7 Used as an experimental magicless subworld;
entrance limited only to IRED members
S13-D Subworld 13 Used as the battery and stabiliser for
Subworld 12's magic; locked
0002-D   Pseudo-locked; 0002-D rejects most creatures that
attempts to enter it. The exact method is
unknown, but it has on occasion caused physical
harm
0100-D Blinding Light AU Contains an overwhelming amount of Celestial
magic that is particularly dangerous to
Shadow Beasts and other Dark magic entities,
but harms all creatures; merged realms,
causing drastic instability in the now singular
major realm
1000-D Midnight AU Contains an overwhelming amount of Celestial
magic that is dangerous to all magical
creatures; entrance limited only to IRED
members and select visitors

On the contrary, the IRED has set up a number of small subworlds within Destiny specifically engineered for multiversal travel, with Subworld 12 at its core.

World ID Description
S2-D Recreation of the Light Realm's environment for light travel and
temporary stays
S3-D Recreation of the Shadow Realm's environment for shadow travel
and temporary stays
S4-D The Great Hall, a linear micro-world full of portals to different
universes; intended to be a proto-Subworld 12; accessible,
but effectively defunct, and is only open to Destiny
S5-D Open magical testing grounds that mimic the environment of 0001-D's
Elemental Realm (high density)
S6-D Open magical testing grounds that mimic the environment of Destiny
deadworlds' Elemental Realm (moderate density)
S8-D Open magical testing grounds that mimic the environment of 001-A's
Realm of Magic (low density)
S9-D Open magical testing grounds with a variable magical concentration
in its environment; visitors must be accompanied by an IRED
chaperone
S10-D Micro-world typically used for aid with magic acclimation
(oriented around Destiny)
S11-D Micro-world typically used for aid with magic acclimation
(oriented around Alduran)
S12-D Inter-dimensional travel hub; the largest of the twenty IRED-
made subworlds
S14-D–S20-D Seven micro-worlds with alterable magical environments designed
for temporary lodging

Differences Between Multiverses' Magics

Despite the recent merger, Destiny and Alduran maintain wildly different magic systems, which can make inter-multiversal travel difficult for certain mages or magical creatures, though, with the right knowledge, such a change in environment is manageable.

Alduran's magic is much lighter on average than Destiny's. Natural Destiny mages looking to enter Alduran worlds must keep in mind that their magic will likely be unusable in certain areas, particularly further away from established portals, due to Destiny’s tendency to spill its magic into connected universes. Artificial mages are less likely to see their magic affected by the different environment.

Similarly, Alduran mages will find their magic completely unusable in Destiny outside of Subworlds 8, 9, 11 and 12, as Destiny has no support for Alduran magic in its environment. Many chose to learn the basics of Destiny’s artificial magic before or during their stay to supplement this deficiency.

Mages and non-mages from either multiverse must also be aware of the perception of magic in whichever area they chose to visit!